02 7 / 2014
06 3 / 2013
Mass Effect 3’s Citadel DLC isn’t for you. And by ‘you’, I mean someone who only saw the games as a bunch of shooter-rpg hybrids that spent entirely too much time dicking around in cutscenes and dumping exposition into a codex that no one ever bothers reading, and couldn’t see what all the fuss was about with the ending.
Mass Effect 3’s Citadel DLC is for you. And by ‘you’, I mean the fans, the ones who devoured every scrap of lore, who explored every conversational option, and invested themselves into characters and the world. For you, Citadel DLC is a reminder of why you loved the series, and why you cared enough about what happened to the characters to scream blue murder as they were callously ignored in favour of a grandiose space opera ending.
So we’re going to talk about how Citadel works thematically. For the purposes of this, we don’t care about the gameplay, or technical glitches, no, we’re just going to talk themes, or, rather, the single overarching theme of the DLC: the squadmates as True Companions.
06 3 / 2013
So, am I the only one who thinks that the villain of the Citadel DLC should have taken Kai Leng’s role in the main game? With the end result that I would have actually given a shit about that entire plotline?
Because, dang, making me feel sympathy for the Citadel Villain by the end was a masterful bit of writing.
25 6 / 2012
ME3 extended cut arrives tomorrow, and every single friend I’ve spoken to is feeling nothing but a vague sense of dread. For one, this means I have to replay the ending and christ, I don’t think I can do that again!
My sis and I are planning to go out and get seriously drunk tomorrow night. Yep. We’ve that little faith.
08 5 / 2012
30 4 / 2012